To add the variants, just insert a crew_variants line into each node. Search for crew_list and you should see the crew members you declared earlier and the active_nodes for each crew level. This is an excellent time to make a backup copy of your content pack. Racter's crew variants uses this method to modify Koschei.Įxit the editor. Note that you can have one crew members variant intentionally alter another crew member by matching the Crew Id here to that of the other member. Make sure that the crew_id matches the one you defined earlier in the character sheet. It's easiest to create these by copying and editing the ones in the Hong Kong content pack. For example, gobbet_spiritualist_2.cvf.txt The naming convention is charname_trackname_. It shouldn't be necessary to edit anything here.Īs of this writing, you can't use the Active Variants pane within the editor. The "Node Properties" will automatically appear for each level of the character. Repeat this step for all other available levels. Select this character's Level 1 instance template. However, it's fine for only a single crew member to be visible on the screen.Ĭlick the "+" icon next to the Node List. Note: As of the writing of this tutorial, you must have at least 2 crew members defined in order to use the crew advancement window. Keep the default Scale Variable of CharacterScaleAmount.Check "Hide When Unavailable" if you wish to hide the runner from the crew advancement screen.If you don't list prerequisites here, the runner will always be available. You will usually use global variables here. These can be used to check whether you have met the runner, whether they have been permanently killed, etc. Add any prerequisites you like to the bottom pane.I believe that "Description Bio" is unused and can be skipped. I like to make the Id and Name both match the crew_id on the character sheet. Edit their Crew Properties to give them an Id, Name, and Title.Click "Plus" next to Crew Members to create a new entry.To add a new crew member, do the following. On Content Pack Properties, click Update Crew to view your list of Crew Members. Typically, you will increment it after completing a certain number of runs. It can be set and queried just like any other global variable. You should also enter CharacterScaleAmount as a global variable. So if you enter 0 here, crew will be at Level 1 if you enter 1, crew will be at Level 2, and so on. The number you assign to this value will be added to step up from the Level 1 sheets. Hong Kong uses CharacterScaleAmount for this, so I will use that in all of my examples. In your Content Pack Properties, select "Use Advancement" and define a variable for crew advancement. In the Scene Properties, check the box for "Scene Can Open Team Advancement Window". Typically this will be a player hub without any combat, so players can upgrade their crew and shop for equipment at the same time. Select the scene(s) where you want to allow crew advancement. Note: The Hong Kong character sheets define a crew_id field in the character sheet which is not auto-generated in the editor. Levels may go as high as 6, but only need to go as high as your campaign supports. Note that their levels will need to start at 1 even if they will not be recruitable until a higher level. To start, make the character, equipment, and instance sheets for your crew members. If you'd like to walk along with an existing example, here are the relevant files for a sample from Hong Kong.ĭata/chars/crew_gobbet_lv2_gear.eq_sht.txtĭata/chars/gobbet_territoriality_2.cvf.txt Creating character instances (templates).This tutorial assumes that you are already comfortable with the following tasks. Allow runners to participate in conversations during runs.Have runners automatically gain better stats and equipment as the game progresses.In particular, note that you do not need crew advancement to accomplish the following. ![]() ![]() Only use crew advancement if your campaign needs it. It is one of the most complex systems in the game, and requires both using the editor and manually editing text files. 11.4 Crew Prerequisites Update IncorrectlyĬrew advancement is the system that allows you to guide the progress of your companion runners by selecting between mutually-exclusive "power-up" options.Ĭrew advancement was added in Dragonfall: Director's Cut.10 So, what exactly can I do with crew variants?.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |